I have only played about 8 hours of RAGE until now but I can
safely say that the actual shooting in this game is great and manages to bring
back fond memories of the time I spend with the various Quake and Doom titles
of my youth.
This was true for the first Doom and for the second Quake
and it's still very much true for RAGE.
This is the game where enemies are challenging, not
necessarily because they have overpowered guns or because they have a lot of
health but because they move in patterns that are not easily determined and
tend to make the player miss, grow frustrated, miss some more and then become a
bloody puddle on the floor, trying to get as much health as possible out of the
defibrillator mini-game.
There's also enough variety to keep it all interesting, with
melee engagements mixed with ranged ones and some open rooms where creeping
around in order to quickly take out a few targets at the beginning of the
battle is crucial.
The weaponry that id Software created, while not really
innovative, also feels right, hefty, powerful (even the starting pistol is a
force to be reckoned with) and it's always satisfying to find some new
alternate ammunition to fight with.
The only thing I am missing so far are some fights in really
big spaces, allowing for more movement, with some vehicles mixed in for good
measure.
There's plenty more to do in RAGE so the moment for big
battles might yet come.
The leader of
Irrational Games has offered some more information on the political situation
on Columbia, the flying fortress, and on how the existence of main character
Elizabeth has created a conflict.
Speaking to CVG Ken
Levine, who is the leading developer working on BioShock Infinite, has said,
“When you arrive in Columbia, Elizabeth has been trapped in this tower since
she was a little girl – and you bust her out. That’s essentially the catalyst
that heightens the conflict. You really turn the heat up in a way that it
wasn’t before.”
He added, “The Vox Populi believe that the city is corrupt,
so they want to demonstrate to the workers and the downtrodden of the world
that this symbol of American imperialism has to fall. A prophecy says that if
Elizabeth falls then the city falls with her. So they want her dead.”
Traditionally video gamers have been vary of the escort
mission, which usually meant the player had to do extra work in order to make
up for the failings of the characters who were controlled by the computer.
But while showing BioShock Infinite at both E3 and Gamescom
this year the developers at Irrational Games have made it clear that Elizabeth
will be a fully fledged character that has a power set that at times is more
important than that of the detective the players control.
Levine has also revealed that the relation that Elizabeth
has with her mechanical bird like captor, Songbird, is inspired by a real life
victim of abuse that the developer had known and who was tempted to return to
her abuser.
BioShock Infinite will be launched on the PC, the
PlayStation 3 and the Xbox 360 at some point during 2012.
A standalone BioShock project for the PlayStation Vita
handheld is also being developed.
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